Contents

Some of this information can be found in game by clicking one of the help buttons.

  1. Introduction/The main menu/Map setup screen
  2. Buildings and how to capture them
  3. Buying, moving and attacking
  4. Keyboard shortcuts
  5. Custom Music
  6. Saving the Game
  7. Credits

You can contact Polecatsoft by emailing to lenman@users.sourceforge.net.


Chapter 1 - Introduction/The main menu/Map setup screen

Wars is a strategy game for 2 players, who play on one computer in hot seat mode.

After you started the game, you can see the main menu. The help button will show you a shorter version of this manual. The credits button will show you the credits, that can also be found at the bottom of this page. By clicking the exit button, you will leave the game, and the play button will bring you to the map setup. First of all, you need to select a .war file. After that, you can set the units that will be availible in game, the money you earn per house and per day, as well as the maximal number of days the war may last.

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Chapter 2 - Buildings and how to capture them

Wars is all about capturing buildings. There are 3 different types of buidlings:

All of these buildings give you money every day and heal the unit standing on it, if the unit belongs to the same player as the building.

An infantry unit that has all move points left and that stands on an enemy's building can capture it. Click the capture button or press C to do so.
There is only one winning condition:
Capture the enemy's castle. The player that captures the enemy's castle first wins the game.
It is possible that you have more than 1 castle. Only one needs to be captured to end the game.

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Chapter 3 - Buying, moving and attacking

You can buy a unit at barracks that have your color. Just select barracks, click the buy button or press and enter, select the unit you want and click the buy button. If you had enough money, the unit should now stand on the barracks.
You can't move the unit this day (turn), but the next day, when it's movepoints have recovered. All you need to do is click the unit, press Move and then move the unit around using the arrow keys.
If you can attack an enemy's unit, the attack button will get availible. Just click it and then click on the unit you want to attack. You will be shown how much damage you will cause and can decide if you still want to attack this unit or not. Catapults and Trebuchets must have all movepoints to attack!
A detailed explanation of damage calculation can be found here.

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Chapter 4 - Keyboard shortcuts

Keyboard controls:

Enter and Esc almost always have a function: In the buy menu, you can use the numbers 1 to 7 to select the appropriate unit.

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Chapter 5 - Custom Music

That's an easy one: Just edit the playlist.txt located in your Wars folder. The first number represents the number of samples; these will follow right below. You can link to any midi file you want.
Warning: The playlist.txt must contain at least 1 entry. If you don't want the ingame music, just press B.

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Chapter 6 - Saving the Game
Added in version 1.11

This is just a short chapter that will tell you how Wars saves games.
Basically, saving is done by pressing CTRL+S, and loading by pressing CTRL+O.
You can only have one savegame per map, the only way to bypass this limit is by copying the savegames by hand and then pasting when needed again.
A savegame file is named like the map file it was created on, but with a .sav file ending.

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Credits

Game Design - Master Lenman
Programming - Master Lenman
Graphics - Master Lenman
Testing - Deathlord
Mapdesign - See the Map Authors.txt in the maps directory

Thanks to:
Advance Wars, giving me inspiration for this game
Samuel Wilder, for the Advance Wars Calculator
www.Allegro.cc, great community
Lennart Steinke, for his book

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Shift+Ctrl+Alt+F12 - 1000$
Shift+Ctrl+Alt+F11 - Knight
Shift+Ctrl+Alt+F10 - Trebuchet