Ouroboros
Aside from the game now being 3D, there are some big twists to the game structure... but first, the game controls:
Controls
In game Z: not used X: not used C: hold for first person view SPACE: Pause game |
In editor Z: Place block/object X+left/right: flick through available blocks/pickups X+up/down: Change the cursors Y position (higher/lower) C+left/right: Change the angle of blocks you're placing (pickups don't have angle data) C+up/down: Change from placing blocks to placing objects and vice-verca |
Twists
* There are now enemies in some levels * Water is featured in many levels, which the Ouroboros can drown in * Level editor, to make your own levels * And if you couldn't tell from the title... one more major twist
As in the classic Snake games, the objective is to eat food that makes your tail longer, thus making each level harder the more you get into it. The food of choice for the Ouroboros, are Golden Scarabs. As you eat them, your tail will grow and when you eat all of the Golden Scarabs in a level, the very tip of your tail will transform.
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The Puzzles
Solid1: A generic block, used for walls or floors...
Coins: For some reason, the Ouroboros collects these. These just add points |
Enemies
They work quite simply, if Ouroboros is to the left of them then they will try to go left unless an obstacle is in the way, if the Ouroboros is above them, then they will try to walk up unless an object is in the way. Priority is to north/south movement as opposed to east/west. (if that doesn't make sense... well just play some levels with the Anubis present and you'll get to understand it)
The Anubis will not enter water. So, the player can escape by going through rivers etc... Of course, one touch from an Anubis is all it will take to kill Ouroboros. That's, one touch to the head of course, the rest of the Ouroboros is immune to everything, including gravity... There are two ways to kill an Anubis though. The first is to force them in the water somehow... as they won't ever willingly step into the water, the only way (as far as I can see, perhaps there is some glitch or trick I havn't thought of...) is to use Switch Blocks (ie- as an Anubis walks over a bridge created by switch blocks, Ouroboros walks over a switch, removing the bridge and resulting in a drop to a watery demise for our Anubis friend) The other way is with the Fire Pedastol. Ignite snake, and then ram the nearest Anubis...
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Water The Ouroboros will drown in water... but he can survive it for a short time, about 5 steps. When a level is built, the water can be at three levels: the very bottom (where it will just act as instant death if you fall of the level) just below the bottom blocks (Also instant death, but gives the impression the water is higher. Purely visual) and above the first blocks (where the first two blocks will be underwater, allowing for water puzzles) Water Pads can also be used in levels, if you step on all of them it will reduce the waterlevel back to the very bottom. A good puzzle device, as you must find all the pads before you can enter the areas that were previously flooded.
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Level Editor
You can make your own levels using this fanciful doohicky! Level Saving
When you save a level you will be asked for a filename, a level name and a description of the level. Filename is purely for locating the file and such, level name is what the player will see when selecting what level to play, and the description will also be shown to them when selecting a level... |
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